THE CHARACTER WORKSHOP
Give movement
a little meaning.
Make a curious look, a friendly hello, or a sleepy pause. Change timing and size, watch the curves, then take your clip into the BDX-R lessons.
DIRECT THE PERFORMANCE
Exports four semantic channels at 60 samples/sec in degrees. Desktop files need your calibrated joint map before simulation. Hold and linear modes demonstrate discontinuities.From a gesture to your robot.
Seven guided modules, an offline clip checker, a named-joint MuJoCo preview, an event-driven behavior exercise, and a physical performance test plan.
Animatronics, animation principles, and a character of your own.
Author your first clip, then measure what you asked the joints to do.
Build a responsive character without starting with computer vision.
Joint names, axes, neutral poses, and an honest MuJoCo preview.
Contact phases, animation references, and a controller that can follow them.
Background motion, triggered gestures, operator control, and clean interruptions.
Commission a small repertoire and prove that the performance is repeatable.
Start the animation labs after the digital workshop. Return to physical playback only after commissioning. Disney papers are linked in the lessons; these exercises are independent Gubi Labs adaptations, not Disney software or an affiliation.